![]() ![]() Now you can create flow fragments and dialogues inside of dialogues. For example: If the player has less than 50 hitpoints, choose a slightly simpler combat event next. This is especially useful for all games which want to take a different route depending on specific entity values. In addition to global variables, you can now use object properties within scripts. Also define which properties you want to epxort per object type and template. Including or excluding new templates happens automatically. Rulesets give you the possibility to create general filters that make selecting objects every time you want to export obsolete. ![]() With export rulesets, you can define in detail how to export your project. The Macro Devkit enables you to develop your own macro plugins fast and easily. Convenient data access and localization support speed up your workflows even further.Īutomate tasks and adapt articy:draft to your workflows by using plugins. With the completely customizable flow traversal engine and out-of-the-box script evaluation you can play through your content with minimal effort. Our comprehensive Unity plugin gets your content ready to use in Unity with just a few clicks. Regardless of whether you are an individual user, an indie team, or a large studio, articy:draft adapts to your team size and ensures a smooth collaboration.īoost your iteration process. With the help of our integration components, you can even export into your game engine. All content can be exported into various formats, including XML and Microsoft Office. It unites specialized editors for many areas of content design in one coherent tool. Plug-in, App & Soundware Format (s).Īrticy:draft is a visual environment for the creation and organization of game content. It functions as a Standalone Application.
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